Hey everyone, just posting some pics from my adventures into sculpting. Jordu's 5 week class ended this week but it gave me a great insight into the world of 3d and sculpting. That weekend we poured latex into our molds and the next day pulled them out. That whole night felt like Christmas eve lol, excited for sure. The mask came out OK, the latex seemed to pick up some of the plaster dust and there's some retouching to be done with air bubbles but I'll need to pick up a dremel tool to smooth out imperfections and eventually I'd be awesome if i could pick up some airbrush or PAX paint to give my mask some life. But my current budget and situation says different. One day.
As for my maquette last week we started our armatures and began adding super sculpey to them. At first using sculpey was a bit rough, lots of finger prints. But as the week went by it started shaping up. Even though class is over i'm still working it and hopefully be able to bake it when im done. No pics of the current version but I've started to add skin wrinkles and textures. Probably need to find some finer detail tools for the head but so far I'm feeling very good about it than a week ago. Confidence in sculpey medium definitely up. More to come...
Eh, maybe I'll stick with 2D :-p
Tuesday, February 16, 2010
Tuesday, February 02, 2010
Creature sculpting Day 3 and Vandal Hearts
Hey everyone, just posting some pics from Day 3 of Jordu Schell's class. We finished up our head sculpts before lunch. Here are some pics of my clay sculpt...
Here's Mindy Lee's.
And some pics of the rest of the class. Thanks to Elise Choo for some of these pics.
Next we plastered over the clay and after cooling off we began digging out the clay. Having never done a mold, sad to see that clay go bye bye.
To be continued next week with latex masks!
Oh yeah, I totally forgot to post this last week. About a year ago I did some contract work at Technicolor Interactive on the cinematics for the newly released Vandal Hearts: Flames of Judgment game out on XBLA and PSN. They never did let me keep the artwork but you can see the trailer with a lot of the cinematics. Hard to really say what was mine because it was a team effort, everyone working on different parts like characters and environments, props for the motion graphic cinematics. I met some great friends working there and I would love work with them again someday.
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