Tuesday, December 14, 2010

Happy Holidays and yearly roundup art

     Hello again and happy holidays everyone! Some of you guys may have received this postcard but for the rest of you guys here you go. If you follow WotC Art Director Jon Schindehette's twitter or art blog Art Order, He recently posted my postcard and was inspired to put up a holiday art challenge for his readers. Awesome Jon, glad you liked the card. I had fun making it! 

     I just finished up an art test with a company so wish me luck with that. In the meanwhile, i found some unfinished images from 2010 that I most definitely will get back to finishing since I have all this unemployed free time. Project Henshin may return in full force since I'll be needing new portfolio pieces. Oh and there's an environment concept I did for another art test way back in spring, which I didn't get but here it is anyways.

     And last but surely not least, Txt Fighter, an iphone/ipod/ipad project I worked on with Jason Hazelroth and a bunch of other talented guys is coming out this week. Please check it out. I did the background environment art. 

Sunday, October 24, 2010

And here we are again

Haha, now did I say I got a job? Well I just got laid off from Killspace. Times are tough I guess. I don't want to get too into it but I LOVED my time there working with some of the best guys I've ever known. We created a team that worked so well together without bullshit, it was amazing.
 The fight ahead of me isn't if or when I'll find a new gig but rather it's keeping myself pumped and inspired to jobhunt. I promise I wont lose steam like I did 2 years ago and fall into a funk.

Best wishes to everyone

Thursday, June 03, 2010

New job, cintiq and freelance game cover!

Hey everyone, sorry for the long delay in posts. Been a crazy long 2 months since trying to learn Zbrush and finally getting a cintiq at home. After a year and a half since the layoff, I've finally found a new gig at Killspace Entertainment as Senior Concept Artist (lead?). The projects are awesome and the peeps are great. This is going to be a blast. Thank you to everyone who stuck with and supported me during some very dark days after the layoff and struggling through this economy. You guys are the best.

As for freelance, I did a box cover illustration for an Ubisoft title "Voodoo Dice" via Jeff Zugale and Famous Frames. Heres the illustration and the trailer they did with my art. 


Wednesday, March 10, 2010

First dabbles in Zbrush

Hello everyone, hope you all are doing great! OK, don't laugh. I've decided to start teaching myself Zbrush(well with help of some training dvds) I haven't gotten so far into the dvd yet, just introductions to some basics, I'll work along side whenever they introduce something new. So far this is my first model/tool or whatever they call it, only like 3 hours in. Just from a sphere, no zspheres or bone armatures yet though. It's um...a Martian Manhunter/Piccolo/Spock person?

Tuesday, February 16, 2010

Jordu Schell class recap: Mask molds and Maquette update

Hey everyone, just posting some pics from my adventures into sculpting. Jordu's 5 week class ended this week but it gave me a great insight into the world of 3d and sculpting. That weekend we poured latex into our molds and the next day pulled them out. That whole night felt like Christmas eve lol, excited for sure. The mask came out OK, the latex seemed to pick up some of the plaster dust and there's some retouching to be done with air bubbles but I'll need to pick up a dremel tool to smooth out imperfections and eventually I'd be awesome if i could pick up some airbrush or PAX paint to give my mask some life. But my current budget and situation says different. One day.

As for my maquette last week we started our armatures and began adding super sculpey to them. At first using sculpey was a bit rough, lots of finger prints. But as the week went by it started shaping up. Even though class is over i'm still working it and hopefully be able to bake it when im done. No pics of the current version but I've started to add skin wrinkles and textures. Probably need to find some finer detail tools for the head but so far I'm feeling very good about it than a week ago. Confidence in sculpey medium definitely up. More to come...

Eh, maybe I'll stick with 2D :-p

Tuesday, February 02, 2010

Creature sculpting Day 3 and Vandal Hearts

Hey everyone, just posting some pics from Day 3 of Jordu Schell's class. We finished up our head sculpts before lunch. Here are some pics of my clay sculpt...
Here's Mindy Lee's.
And some pics of the rest of the class. Thanks to Elise Choo for some of these pics.

Next we plastered over the clay and after cooling off we began digging out the clay. Having never done a mold, sad to see that clay go bye bye.
To be continued next week with latex masks!

Oh yeah, I totally forgot to post this last week. About a year ago I did some contract work at Technicolor Interactive on the cinematics for the newly released Vandal Hearts: Flames of Judgment game out on XBLA and PSN. They never did let me keep the artwork but you can see the trailer with a lot of the cinematics. Hard to really say what was mine because it was a team effort, everyone working on different parts like characters and environments, props for the motion graphic cinematics. I met some great friends working there and I would love work with them again someday.

Friday, January 29, 2010

Jordu Schell Sculpture Class and ImagineFX issue 52

Hey everyone, January flew by pretty fast thanks to freelance, job interviews and this creature sculpture class instructed by Jordu Schell, you may have seen a small indie movie he worked on lately, they call it "Avatar". Pretty stunning to see his sculptures and maquettes in his workshop. I'm taking the class with my friend Mindy, check out her work it's gorgeous. First project is a mask mold. This is a work in progress, should be done next week but I took some photos while working on it first day and during the homework week.

And finally, I'm featured in the FXpose section of issue 52 of ImagineFX. If you havent seen it already, check it out. A friend of mine, Brian Yam, is also featured doing a step by step environment as well.

Monday, January 04, 2010

Happy New Year and some art!

Happy new year everyone! Hope you all had a great holiday. I'm ready for a fruitful 2010. Here are some new characters for the portfolio I worked out during the holidays.

edit- oh yes forgot to mention i used these parchment papers from